render
現在のパスを削除します。
DeleteCurrentPass( [InputObj] ); |
パラメータ | タイプ | 詳細 |
---|---|---|
InputObj | 文字列 | 削除するパス。
デフォルト値: "Passes.Current" |
' ' This example demonstrates how to delete the current pass. ' ' Create a new scene NewScene , false ' Create a few dummy passes to play with CreatePass , "Sneezy" CreatePass , "Grumpy" CreatePass , "Wimpy" ' Which one is the current pass and what type of object is it? Set oPass = GetCurrentPass Application.LogMessage oPass.Name & " (a " & TypeName( oPass ) & ") is the current pass." ' Now delete it and print out the current pass info again DeleteCurrentPass Set oPass = GetCurrentPass Application.LogMessage oPass.Name & " (a " & TypeName( oPass ) & ") is now the current pass." ' Output of above script: 'INFO : "Wimpy (a Pass) is the current pass." ' 'INFO : "Default_Pass (a Pass) is now the current pass." |