v5.0
ビューイング
スクリプトの実行が完了し、アプリケーションを使用できる状態になったときに、3D ビューポートを再描画します。
このコマンドを複数回呼び出す場合は、スクリプトの実行後に 1 度だけ再描画します。
注: このコマンドは、コマンドの実行後に直ちにシーンを再描画する Refresh
とは異なります。
DelayedRefresh( [Time] ); |
パラメータ | タイプ | 詳細 |
---|---|---|
Time | ダブル | シーンを更新するフレーム
デフォルト値: 現在のフレーム |
' ' This example demonstrates the effect of the DelayedRefresh command by creating a few objects and ' then translating them with delayed refresh calls after each step. ' NewScene , false ' Set up some variables and constants to start Set oSmarmy = CreateObject( "XSI.Collection" ) iDisplacement = 0 Const MAX_ARMY = 19 ' This is just a utility loop that makes it easier adding a lot of elements to the scene For i = 0 To 19 ' Make a new soldier and add it to the army Set oSoldier = ActiveSceneRoot.AddNull() oSmarmy.Add oSoldier ' Get the array of position values for the soldier aPos = Array( oSoldier.posx.Value, oSoldier.posy.Value, oSoldier.posz.Value ) ' If we've already made half the army, position them in one direction If i >= (MAX_ARMY/2) Then oSoldier.posx.Value = aPos(0) + iDisplacement oSoldier.posy.Value = aPos(1) + iDisplacement oSoldier.posz.Value = aPos(2) + iDisplacement Else oSoldier.posx.Value = aPos(0) - iDisplacement oSoldier.posy.Value = aPos(1) - iDisplacement oSoldier.posz.Value = aPos(2) - iDisplacement End If ' When we're half done, we need to reset the displacement counter If iDisplacement = CInt(MAX_ARMY/2) Then iDisplacement = 0.1 Else iDisplacement = iDisplacement + 0.2 End If Next ' Now that our army is built, let's move them towards us a set at a time for a few steps. ' (Only the end result will be displayed) move3Steps oSmarmy sub move3Steps( in_collection ) ' Local settings iStep = 0.25 Const STEP_LIMIT = 30 ' First clear the selection (just in case we get unwanted members) Selection.Clear ' Then set the selection according to the collection members specified Selection.SetAsText in_collection.GetAsText ' Now we can move everything at one (using a loop to make it easier) For j = 0 To STEP_LIMIT Translate , , , +iStep DelayedRefresh Next end sub |