v1.0
animmixer
指定された Animation Mixer にトラックを作成します。 トラックは、Animation Mixer 内でクリップのシーケンスのために使用されるクリップ コンテナです。 ミキサーには次の 5 種類のトラックがあります。アニメーション、シェイプ、オーディオ、アニメーション レイヤおよびキャッシュ。
oReturn = AddTrack( Model, [Compound], [Type], [Name], [InsertPosition] ); |
Track オブジェクトを戻します。
パラメータ | タイプ | 詳細 | ||||||||||||||||
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Model | 文字列 | このトラックを追加するモデル。 | ||||||||||||||||
Compound | 文字列 | このトラックを追加するコンパウンド コンテナ(トラックの所有者) | ||||||||||||||||
タイプ | Integer | 追加するミキサ トラックのタイプ。
デフォルト値:コンテキストにより決定
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Name | 文字列 | 新しいトラックの名前。 | ||||||||||||||||
InsertPosition | Integer | これをどのトラックの先頭に挿入するかを指定します。 |
' ' This example builds a simple keyframed animation, puts it in an ' Action and instantiates it on the mixer, transitioning to a second ' (static) clip. ' posParams = "/kine.local.posx,kine.local.posy,kine.local.posz" ' Create the object for our example. set oSphere = CreatePrim( "Sphere", "MeshSurface" ) ' Animate it and store an Action for the motion. SetPositionKey oSphere, 1, -5, -5, 0 SetPositionKey oSphere, 30, 5, 5, 0 set oSourceAnim1 = StoreAction( , oSphere & posParams, 2, "Diagonal", True, 1, 30 ) ' Store another source which is a static snapshot. Translate oSphere, -5, 5, 0, siAbsolute, siView, siObj, siXYZ set oSourceAnim2 = StoreAction( , oSphere & posParams, 1, "Static", True, 1, 10 ) ' Create a track for the clips. set oTrackAnim = AddTrack( oSphere, , 0, "SimpleAnim" ) ' Instantiate the animation sources onto the track. set oClipAnim1 = AddClip( "Scene_Root", oSourceAnim1, , oTrackAnim, 1 ) set oClipAnim2 = AddClip( "Scene_Root", oSourceAnim2, , oTrackAnim, 91 ) ' Put a transition between the two clips. AddTransition oClipAnim1, oClipAnim2, 0 '================================================== ' Helper method to key an object somewhere at a given frame. '================================================== sub SetPositionKey( in_oObj, in_frame, in_posX, in_posY, in_posZ ) Translate in_oObj, in_posX, in_posY, in_posZ, siAbsolute, siParent, siObj, siXYZ SaveKey in_oObj & posParams, in_frame end sub |
' This example demonstrates several mixer-related commands. It ' makes a couple of shape keys and instantiates them on the mixer, ' transitioning between them. Then it takes the shape animation, ' puts it into a compound clip and finally adds a bit more shape ' animation inside the compound. ' Create the object for our example. set oSphere = CreatePrim( "Sphere", "MeshSurface" ) ' Store a couple of shape keys (we use the temporarily-applied bulge ' just to have an interesting shape for the second key. set oSourceShape1 = StoreShapeKey( oSphere, , siShapeLocalReferenceMode ) set oBulge = ApplyOp( "Bulge", oSphere, 3, siPersistentOperation ) set oSourceShape2 = StoreShapeKey( oSphere, , siShapeLocalReferenceMode ) DeleteObj oBulge ' Create a temporary track to put the clips onto. set oTrackTemp = AddTrack( oSphere, , 1 ) ' Instantiate the shape sources onto the track. set oClipShape1 = AddClip( "Scene_Root", oSourceShape1, , oTrackTemp, 1 ) set oClipShape2 = AddClip( "Scene_Root", oSourceShape2, , oTrackTemp, 90 ) ' Put a transition between the two clips. AddTransition oClipShape1, oClipShape2, 0 ' Create a track for a shape compound, then put the two ' shape clips into it. set oTrackCpd = AddTrack( "Scene_Root", , 1, "ForCompound" ) set oCompound = CreateCompound( "Scene_Root", oClipShape1 & "," & oClipShape2, _ , oTrackCpd, 1, "MyCompound" ) ' Add a new track inside the shape compound, on which ' we will instantiate a couple more sources. Note that ' we insert it before the other track in the compound, ' so it will appear first. set oTrackInsideCpd = AddTrack( "Scene_Root", oCompound, , "Extras", 0 ) set oClipShape1 = AddClip( "Scene_Root", oSourceShape2, , oTrackInsideCpd, 30 ) set oClipShape2 = AddClip( "Scene_Root", oSourceShape1, , oTrackInsideCpd, 50 ) SetValue oClipShape2 & ".actionclip.timectrl.scale", 0.5 SetDefaultWeight oClipShape1, siWeightGaussian, 0 SetDefaultWeight oClipShape2, siWeightGaussian, 0 ' Get rid of this temporary track... DeleteObj oTrackTemp |