Constant |
Value |
Description |
siTextureComputeTransformation |
1 |
Uses the transformation of the Texture projection
definition. |
siTextureComputeCropping |
2 |
Uses the Image effect applied to the image clip. |
siTextureComputeUVRemap |
4 |
Remaps the UVW domains using the data stored into the Advanced
tab of the texture shader. |
siTextureComputeFlip |
8 |
Uses the Flip information on the image clipto swap the UV
values. |
siTextureComputeRepeats |
16 |
Uses the repeat information of the texture shader.
This flag applies to polygon mesh objects only. Artifacts may
appear if the texture ends in the middle of a polygon. |
siTextureComputeAlternate |
32 |
Only applies if the Repeat is on.
Uses the alternate flag stored on the texture shader. This flag
applies to polygon mesh objects only. |
siTextureComputeWrapping |
64 |
Uses the flags stored on the Texture projection
definition.
This flag applies to polygon mesh objects only. Artifacts may
appear if the texture ends in the middle of a polygon. |