Constant |
Value |
Description |
siBlendInTextureLayers |
0 |
Blend the new shaders in with any existing shaders on the
ports, or the parameter value if there are no shaders. |
siReplaceAndBlendInTextureLayers |
1 |
Remove any existing shaders and layers from the parameters, and
blend with the parameter value. |
siReplaceAndNoBlendInTextureLayers |
2 |
Remove any existing shaders and layers and connect the new
shaders directly to the parameters, without blending. |