Creates a PolygonMesh object. This is typically used for creating a polygon mesh from a set of geometry data.
oReturn = X3DObject.AddPolygonMesh( [Vertices], [PolygonData], [Name] ); |
Returns the X3DObject parent of the new geometry. The new X3DObject is parented under this X3DObject.
Parameter | Type | Description |
---|---|---|
Vertices | Array | Array representing the polygon vertices. The array is either a 1D ordered array of x,y,z values or a 2D array (Nx3) of x,y,z values. |
PolygonData | Array | An ordered array of polygon definitions, each polygon is defined by a list of elements, the first element of a polygon definition must be set with the number of indices for that polygon. The ordering of vertices must respect a ccw ordering to get out going normals (right-hand rule). For example, an array of polygons with 4 indices each = {4,0,1,4,3,4,1,2,5,4... } |
Name | String | name of object |
NewScene , false points = Array(_ -1., 0., -1., _ -1., 0., 0., _ -1., 0., 1., _ 0., 0., -1., _ 0., 0., 0., _ 0., 0., 1., _ 1., 0., -1., _ 1., 0., 0., _ 1., 0., 1. _ ) data = Array( _ 4,0,1,4,3, _ 4,1,2,5,4, _ 4,3,4,7,6, _ 4,4,5,8,7 _ ) set oRoot = ActiveProject.ActiveScene.Root set oPolyMesh = oRoot.AddPolygonMesh( points, data, "MyMesh" ) Application.LogMessage TypeName(oPolyMesh) ' Expected results: 'INFO : X3DObject |
NewScene( null, false ); var oRoot = Application.ActiveSceneRoot; var aVertices = new Array(0,0,0, 0,0,1, 1,0,1, 1,0,0); var aPolygons = new Array(4,0,1,2,3); oRoot.AddPolygonMesh( aVertices, aPolygons, "MyPolygonMesh" ); |