v9.0 (2011)
ICE Shaders
/* This example demonstrates how to access and work with the list of attributes (stored in a ValueMap object) in JScript. When using JScript, you have to be careful to convert the safearrays returned by the Names and Values properties to JScript native arrays before you can work with them. */ NewScene("", false); // Get the first ShaderDef in the system var oShaderDef = Application.ShaderDefinitions(0); // Get its attributes var oAttribs = oShaderDef.Attributes; // Convert the list of values to a native JScript array var vbaAttribValues = new VBArray(oAttribs.Values); var aAttribValues = vbaAttribValues.toArray(); // Print number of elements in this value map and then the list of values Application.LogMessage("Found " + aAttribValues.length + " attribute(s) on " + oShaderDef.ProgID); for (var i=0; i<aAttribValues.length; i++) { var vVal = aAttribValues[i]; Application.LogMessage("Attribute["+i+"] has value: "+vVal); } // Expected output: // INFO : Found 1 attribute(s) on mentalray.misss_physical_phen.1.0 // INFO : Attribute[0] has value: 0 // |