Object Hierarchy | Related C++ Class: ShaderballOptions
ShaderballOptions
v9.0 (2011)
ICE Shaders
This object represents the options available to tweak the initial appearance of the shaderball node/window in the RenderTree. You can access this object via the ShaderDef.ShaderballOpts property.
Application | Categories | DefaultBackground
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DefaultModel ![]() |
Dimension ![]() |
FullName
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Help | Init ![]() |
Name ![]() |
NestedObjects | Origin | OriginPath |
Parent | ShowByDefault ![]() |
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