Sets the 16 components of this matrix.
| m0 m1 m2 m3 |
| m4 m5 m6 m7 |
| m8 m9 m10 m11 |
| m12 m13 m14 m15 |
SIMatrix4.Set( m0, m1, m2, m3, m4, m5, m6, m7, m8, m9, m10, m11, m12, m13, m14, m15 ); |
Parameter | Type | Description |
---|---|---|
m0 | Floating Point value | The m0 value. |
m1 | Floating Point value | The m1 value. |
m2 | Floating Point value | The m2 value. |
m3 | Floating Point value | The m3 value. |
m4 | Floating Point value | The m4 value. |
m5 | Floating Point value | The m5 value. |
m6 | Floating Point value | The m6 value. |
m7 | Floating Point value | The m7 value. |
m8 | Floating Point value | The m8 value. |
m9 | Floating Point value | The m9 value. |
m10 | Floating Point value | The m10 value. |
m11 | Floating Point value | The m11 value. |
m12 | Floating Point value | The m12 value. |
m13 | Floating Point value | The m13 value. |
m14 | Floating Point value | The m14 value. |
m15 | Floating Point value | The m15 value. |
dim v1, m1 ' Create 3D vector. set v1 = XSIMath.CreateVector3 ' Create 4x4 matrix. set m1 = XSIMath.CreateMatrix4 v1.Set 1.0, 2.0, 3.0 m1.Set 4.0, 0.0, 0.0, 0.0, 0.0, 3.0, 0.0, 0.0, 0.0, 0.0, 2.0, 0.0, 0.0, 0.0, 0.0, 1.0 v1.MulByMatrix4InPlace m1 |