v5.0
Gives the geometry description of the subdivided mesh given the
subdivision rule, the level of subdivision and the discontinuity
angle if used. The geometry data is returned in a one dimension
array and contains the following values:
1) vertices: polygon vertex 2D array (Nx3) of x,y,z values.
2) polygon data: ordered array of polygon definitions, each polygon
is defined by a list of elements, the first element of a polygon
definition must be set with the number of indices for that polygon.
The ordering of vertices must respect a ccw ordering to get out
going normals (right-hand rule). For exampl, an array of polygons
with 4 indices each : {4,0,1,4,3,4,1,2,5,4... }
3) polygon node normal array: 2D array containing the normal x,y,z
values for every polygon node.
4) polygon node for each polygon face: 1D array containing the
number of polygon nodes on each polygon face followed by the
corresponding polygon node index.
5) UVW array: 1D array containing the successive UV cluster
property ClusterProperty
objects, each followed by the corresponding 1D array of UVW values
for each polygon node for that UVW cluster property.
6) color array: 1D array containing the successive vertex color
cluster prop ClusterProperty
objects, each followed by the corresponding 1D array of RGBA values
for each polygon node for that vertex color property.
7) material array: 1D array containing the successive polygon
cluster Material objects, each followed
by the corresponding 1D array of interpolated polygon values of
each polygon cluster.
8) weight array: not supported yet.
9) envelope weight array: not supported yet.
Note: The C++ API equivalent function, PolygonMesh::GetGeometryAccessor,
returns the CGeometryAccessor
object which allows you to get only the data you need, and is
therefore a much more efficient way to access this data.
oArray = PolygonMesh.GetApproximatedMeshAndAttributes( SubdivisionRule, SubdivisionLevel, UseDiscontinuity, DiscontinuityAngle ); |
1-dimensional Array
| Parameter | Type | Description |
|---|---|---|
| SubdivisionRule | siSubdivisionRuleType | This parameter contains the subdivision rule to use for the approximation. |
| SubdivisionLevel | Long | This parameter contains the subdivision rule to use for the approximation. |
| UseDiscontinuity | Boolean | Specified if we want to use the discontinuity angle or not. |
| DiscontinuityAngle | Double | Specifies the angle of discontinuity. |
'
' This example illustrates how to create a nem PolygonMesh from an ApproximatedMesh
' and how to carry over the attributes.
'
set oCube = ActiveSceneRoot.AddGeometry("Cube","MeshSurface")
set oMaterial = oCube.AddMaterial("Blinn")
'Add Polygon Material and texture
set oPolygonCluster = oCube.ActivePrimitive.Geometry.AddCluster(siPolygonCluster, ,Array(4))
set oMaterial = oPolygonCluster.AddMaterial("Phong")
set oImage = AddImageSource( "$SI_HOME\Data\XSI_SAMPLES\Pictures\jio.jpg" )
set oImageClip = AddImageClip( oImage )
set oPhong = oMaterial.Shaders("Phong")
set oColor8Mix1 = oPhong.ambient.connectfromprogid("Softimage.sib_color_8mix.1")
set oColor8Mix2 = oPhong.diffuse.connectfromprogid("Softimage.sib_color_8mix.1")
set oTex2D = oColor8Mix1.color1.connectfromprogid("Softimage.txt2d-image-explicit.1")
call oColor8Mix2.color1.connect(oTex2D)
set oTex2D.tex.source = oImageClip
'Add Polygon Material
set oPolygonCluster = oCube.ActivePrimitive.Geometry.AddCluster(siPolygonCluster,,Array(0,1))
set oMaterial = oPolygonCluster.AddMaterial("Lambert")
'Add UV and VertexColor Properties
set oSamplePointCluster = oCube.ActivePrimitive.Geometry.AddCluster(siSampledPointCluster)
set oUVProp = oSamplePointCluster.AddProperty("Texture Projection")
set oRGBAProp = oSamplePointCluster.AddProperty("Vertex Color")
set oGApprox = oCube.Properties.Find("geomapprox")
oGApprox.Parameters("gapproxmosl").value = 1
MakeLocal oGApprox
ApproxVersion( oCube)
'This function will duplicate the approximated version of the
if selection.count > 0 then
ApproxVersion( selection(0))
else
Application.LogMessage "You must select a PolygonMesh"
end if
'This function will duplicate the approximated version of the
Sub ApproxVersion(in_obj)
Dim l_NewMesh
Dim l_Parent
Dim l_AllInputUVTxtAndCAV
Dim l_AllOutputUVTxtAndCAV
Dim l_GeometryApproximation
Dim l_NewLocalGeometryApproximation
Dim l_aVertices
Dim l_aPolygonData
Dim l_aPolygonNodeNormalArray
Dim l_aUVArray
Dim l_aColorArray
Dim l_aMaterialArray
Dim l_LocalProperties
Dim l_attribs
set l_AllInputUVTxtAndCAV = CreateObject( "XSI.Collection")
set l_AllOutputUVTxtAndCAV = CreateObject( "XSI.Collection")
'Check that in_obj is an object
if not(IsObject(in_obj)) then
Application.LogMessage "The inputed parameter must be a 3D Object."
Exit Sub
end if
if not(in_obj.BelongsTo("3D Object")) then
Application.LogMessage "The inputed object must be a 3D Object."
Exit Sub
end if
'If the object is not a PolygonMesh than exit the function
if in_obj.activeprimitive.geometry.type <> "PolygonMesh" then
Application.LogMessage in_obj & " has to be a polymesh object"
Exit Sub
end if
set l_GeometryApproximation = in_Obj.Properties.Find("geomapprox")
l_attribs = in_obj.ActivePrimitive.Geometry.GetApproximatedMeshAndAttributes( _
l_GeometryApproximation.Parameters("gapproxmosr").value,_
l_GeometryApproximation.Parameters("gapproxmosl").value,_
l_GeometryApproximation.Parameters("gapproxmoad").value,_
l_GeometryApproximation.Parameters("gapproxmoan").value )
l_aVertices = l_attribs(0)
l_aPolygonData = l_attribs(1)
l_aPolygonNodeNormalArray = l_attribs(2)
l_aPolygonNodePolygonFaceIndexArray = l_attribs(3)
l_aPolygonFaceParentPolygonFaceIndexArray = l_attribs(4)
l_aUVArray = l_attribs(5)
l_aColorArray = l_attribs(6)
l_aMaterialArray = l_attribs(7)
set l_Parent = in_obj.Parent
set l_NewMesh = l_Parent.AddPolygonMesh(l_aVertices,l_aPolygonData)
'Copy local properties
set l_LocalProperties = in_obj.LocalProperties
for each iLocProp in l_LocalProperties
CopyPaste iLocProp,,l_NewMesh,2
next
'If the geometry approximation is a local property we set the subdivision level to
'0 as it is the most likely thing users want to do.
set l_NewLocalGeometryApproximation = l_NewMesh.LocalProperties.Find("geomapprox")
if IsObject(l_NewLocalGeometryApproximation) and TypeName(l_NewLocalGeometryApproximation) <> "Nothing" then
l_NewLocalGeometryApproximation.Parameters("gapproxmosl").value = 0
end if
'Add a sample cluster if there's some VertexColors or UVProp
if IsArray(l_aUVArray) then
i = 0
do while i < ubound(l_aUVArray)
set l_Cluster = l_NewMesh.ActivePrimitive.Geometry.AddCluster(siSampledPointCluster)
set l_UVProp = l_Cluster.AddProperty("Texture Projection", ,l_aUVArray(i).Name & "_" & l_Cluster.Name)
ReDim l_UVPropArray(2,(l_Cluster.Elements.Count - 1))
for j = 0 to l_Cluster.Elements.Count-1
l_UVPropArray(0,j) = l_aUVArray(i+1)(j*3)
l_UVPropArray(1,j) = l_aUVArray(i+1)(j*3 + 1)
l_UVPropArray(2,j) = l_aUVArray(i+1)(j*3 + 2)
next
l_UVProp.Elements.Array = l_UVPropArray
l_AllInputUVTxtAndCAV.Add l_aUVArray(i)
l_AllOutputUVTxtAndCAV.Add l_UVProp
i = i+2
Loop
end if
if IsArray(l_aColorArray) then
i = 0
do while i < ubound(l_aColorArray)
set l_Cluster = l_NewMesh.ActivePrimitive.Geometry.AddCluster(siSampledPointCluster)
set l_ColorProp = l_Cluster.AddProperty("Vertex Color", ,l_aColorArray(i).Name & "_" & l_Cluster.Name)
ReDim l_ColorPropArray(3,l_Cluster.Elements.Count - 1)
for j = 0 to l_Cluster.Elements.Count-1
l_ColorPropArray(0,j) = l_aColorArray(i+1)(j*4)
l_ColorPropArray(1,j) = l_aColorArray(i+1)(j*4 + 1)
l_ColorPropArray(2,j) = l_aColorArray(i+1)(j*4 + 2)
l_ColorPropArray(3,j) = l_aColorArray(i+1)(j*4 + 3)
next
l_ColorProp.Elements.Array = l_ColorPropArray
l_AllInputUVTxtAndCAV.Add l_aColorArray(i)
l_AllOutputUVTxtAndCAV.Add l_ColorProp
i = i+2
Loop
end if
if IsArray(l_aMaterialArray) then
Dim l_bEmptyMaterialIndexArray
Dim l_CurrentMaterial
Dim l_NewMaterial
Dim l_NewCluster
Dim l_MaxIndex
Dim l_MaterialIndexArray
Dim l_Material
i = 0
do while i < ubound(l_aMaterialArray)
set l_NewCluster = l_NewMesh.ActivePrimitive.Geometry.AddCluster(siPolygonCluster, , l_aMaterialArray(i+1))
MakeLocal l_NewCluster.Material
CopyPaste l_aMaterialArray(i),,l_NewCluster,2
SIRebindByNameUserData l_NewCluster.Material, l_AllInputUVTxtAndCAV, l_AllOutputUVTxtAndCAV
i = i+2
Loop
end if
'Rebind the material that may be a local property at object level
SIRebindByNameUserData l_NewMesh.Material, l_AllInputUVTxtAndCAV, l_AllOutputUVTxtAndCAV
SelectObj l_NewMesh
End Sub
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