
v3.0
Returns a collection of PolygonFace neighbors within a given distance. If the distance is 1 all PolygonFace objects that share an Edge with the current PolygonFace are returned in counter-clockwise order.
oReturn = PolygonFace.NeighborPolygons( [Distance] ); |
| Parameter | Type | Description |
|---|---|---|
| Distance | Integer | Distance is an integer value representing the degree of
neighborhood (eg: degree=2 for a polygon means its adjacent
polygons plus the adjacent polygons of the adjacent polygons)
Default Value: 1 |
set oCube = ActiveSceneRoot.AddGeometry( "Cube", "MeshSurface" )
set oGeometry = oCube.ActivePrimitive.Geometry
for each Polygon in oGeometry.Polygons
set oNeighbors = Polygon.NeighborPolygons( 1 )
str = "PolygonFaces neighbors of face( " & Polygon.index & ") are :"
for each neighborPolygon in oNeighbors
str = str & " " & neighborPolygon.index
next
logmessage str
next
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