v4.0
Disconnects all operator Ports. This operation is not undoable.
Operator.Disconnect( [Force] ); |
Parameter | Type | Description |
---|---|---|
Force | Boolean | Force the disconnection of the operator even if it means
deleting created objects.
Default Value: False |
/* This example demonstrates how to create a runtime scripted operator and connect it to the first cube, disconnect it, and then reconnect it to a second cube. */ // Update function for scripted operator function MyOperator_Update( ctx, Out, InPolymsh ) { var aPos = InPolymsh.Value.Geometry.Points.PositionArray.toArray(); Out.Value.Geometry.Points.PositionArray = aPos; } // Create a new scene with two cubes NewScene( null, false ); var obj1 = CreatePrim( "Cube", "MeshSurface"); var obj2 = CreatePrim( "Cube", "MeshSurface"); // Create a runtime scripted operator var scop = XSIFactory.CreateScriptedOp( "MyOperator", MyOperator_Update.toString(), "JScript" ); scop.AddIOPort( obj1.ActivePrimitive ); // Connect operator to obj1 scop.Connect( obj1 ); // Disconnect operator from obj1 scop.Disconnect(); // Reconnect operator to obj2 scop.Connect( obj2 ); |