Object Hierarchy | Related C++ Class: MenuItem
MenuItem
v4.0
The MenuItem object represents an individual item of a custom
Menu. With the MenuItem object you can
attach a command or a callback function to a menu item and fire it
when you click on the menu item.
Other features of custom menu items include:
- Menu items set with a command are greyed out if the command is
disabled.
- Menu items will show the origin of the command or callback ([u]
for user, [w] for workgroup).
- Menu items that point to a command will show the hotkey
associated with the command.
- Set them with a Filter to validate the
menu items against the selected/target object(s) before opening the
menu. Custom menus are greyed out or removed if the filter criteria
is not satisfied.
- Callback functions are undoable provided that commands or object
model methods they used supports undo and redo.
A menu item can be defined as a standard menu item on which you can
attach a command or callback function (Note: If for some reasons
you assign both a command and a callback to your menu item, the
callback will have precedence over the command when the menu item
is selected). You can also create a menu item as a separator or as
a sub menu. See the Menu object
documentation for more details about adding menu items to a custom
menu.
Application | Callback | Categories | Checked |
Command | Enabled | Filter | FullName |
Help | Name | NestedObjects | Origin |
OriginPath | Parent | Style | Type |
// JScript implementation example of a custom menu item // This function is required to register the menu in Softimage // // README: Copy and paste the example into the script editor // and run (F5). // // The menu will install itself into the main window menu //------------------------------------------------------------------- function XSILoadPlugin( in_reg ) { // register plug-in information in_reg.Author = "Softimage Co." ; in_reg.Name = "MenuItem Example"; // the version number of this plug-in in_reg.Major = 1; in_reg.Minor = 0 ; // install a custom menu in the window menu in_reg.RegisterMenu( siMenuMainWindowID, "ExMenuItem", true, true ); return true; } // This is the callback function used for building the menu. Since the menu is // dynamic, the function is called each time the menu opens. function ExMenuItem_Init( in_ctxt ) { // retrieve the menu object to build menu = in_ctxt.Source; // attach a menu item to the menu along with its function handler menu.AddCallbackItem( "Custom menu item", "OnMenuItem" ); return true; } //This callback function is called by Softimage when the menu item is selected function OnMenuItem( in_ctxt ) { var menuitem = in_ctxt.source; LogMessage( menuitem.name + ":" + menuitem.callback ); } //-------------------------------------------------------------------- // Code to bootstrap example into system //-------------------------------------------------------------------- function ExampleSourceCode() { return "// XSISDK Doc Example\n" + ExMenuItem_Init.toString() + "\n" + OnMenuItem.toString() + "\n" + XSILoadPlugin.toString(); } // if we are running from script editor save code to // examples addon folder in the user's directory. if (GetUserPref("ScriptingSessionActive")) { var ex_name = "ExMenuItem"; var ex_subfolder = "Plugins"; var ex_folder = "XSISDKDocExamples"; var ex_langsuffix = ".js"; CreateAddonDirectories( InstallationPath(siUserPath), ex_folder ); var fso = XSIFactory.CreateActiveXObject("Scripting.FileSystemObject"); var filename = XSIUtils.BuildPath( InstallationPath(siUserAddonPath), ex_folder, "Application", ex_subfolder, ex_name+ex_langsuffix ); if (!fso.FileExists(filename)) { var f = fso.CreateTextFile ( filename ); f.write( ExampleSourceCode() ); f.close(); Application.LoadPlugin(filename); } } // |