Returns a ShaderCollection
containing all shaders directly attached to the material.
Note: This property returns only those shaders which are directly
attached to the material, not all shaders attached to the entire
render tree.
' ' This example illustrates how to enumerate all parameters under a material and ' any connected shaders. ' if Selection.Count <> 0 then set oObject = Selection(0) else set oRoot = Application.ActiveProject.ActiveScene.Root set oObject = oRoot.AddGeometry("Cylinder", "MeshSurface") ApplyShader "Material\Constant", oObject end if set oMaterial = oObject.Material ' Log material parameters Application.LogMessage "Material: " & oMaterial.FullName For each oParam in oMaterial.Parameters Application.LogMessage oParam.FullName Next ' Log shader parameters For each oShader in oMaterial.Shaders Application.LogMessage "Shader: " & oShader.FullName For each oParam in oShader.Parameters Application.LogMessage oParam.FullName Next Next |