Returns the ClusterProperty containing the current UV used to display the texture in OGL.
set oCube = CreatePrim("Cube", "MeshSurface")
ApplyShader
CreateProjection oCube.Name, "siTxtSpherical", "siTxtDefaultSpherical", , "Texture_Projection"
BlendInPresetsInsp , , , True, True
set oMaterial = oCube.Material
Application.LogMessage oMaterial.CurrentUV
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