v6.0
Sets or returns the fcurve's muted state as a Boolean (true if the fcurve is muted). When an fcurve is muted it will not be evaluated during playback and the corresponding parameter will not be updated. By default this property is false.
// // This example illustrates how to create an fcurve and mute it. // That means that the FCurve will not evaluate when the time changes. // // Create a new scene NewScene(null, false); // Create a null oNull = Application.GetPrim("Null"); // Get the posx parameter of the null oPosX = oNull.posx // Create array of time-value pairs aKeys = new Array( 30.00, -5.00, 50.00, 5.00 ); // Create an empty FCurve oFCurve = oPosX.AddFCurve2( null, siStandardFCurve ); // Set the fcurve keys oFCurve.SetKeys( aKeys ); // Get the current Mute value bMute = oFCurve.Mute Application.LogMessage( 'oFCurve.Mute before = ' + bMute , siInfo ) // Set the fc Mute to true oFCurve.Mute = true bMute = oFCurve.Mute Application.LogMessage( 'oFCurve.Mute after = ' + bMute, siInfo ) // Validate that the parameter value does not change when evaluated at different times Application.LogMessage( 'X Position at frame 0 : ' + oPosX.Value(0.0) ); Application.LogMessage( 'X Position at frame 100 : ' + oPosX.Value(100.0) ); // Produces the following output: // //INFO : oFCurve.Mute before = true //INFO : oFCurve.Mute after = false //INFO : X Position at frame 0 : 0 //INFO : X Position at frame 100 : 0 // Because the FCurve was muted, the parameter does not update |