v7.5
Inserts a key at the current time or at the time specified by the frame argument. Unlike FCurve.AddKey, this method maintains the shape of the fcurve.
oBoolean = FCurve.InsertKeyAtFrame( [Frame] ); |
Parameter | Type | Description |
---|---|---|
Frame | Variant | The key time in frames.
Default Value: The current time |
/* This example illustrates how to insert keys in an fcurve. */ // Create a cube NewScene(null, false); CreatePrim("Cube", "MeshSurface"); // Create an fcurve on the posx parameter of the cube SaveKey("cube.kine.local.posx", 1, 0); SaveKey("cube.kine.local.posx", 30, 5); // Insert a key at frame 10 var fc = Application.Selection(0).posx.Source; var bIsKeyInsertedAtFrame10 = fc.InsertKeyAtFrame(10); Application.LogMessage("Key inserted at frame 10 = " + bIsKeyInsertedAtFrame10); // Move to the frame 20 SetValue("PlayControl.Key", 20); SetValue("PlayControl.Current", 20); // Insert a key at the current frame fc = Application.Selection(0).posx.Source; var bIsKeyInsertedAtCurrentFrame = fc.InsertKeyAtFrame(); Application.LogMessage("Key inserted at current frame (frame 20) = " + bIsKeyInsertedAtCurrentFrame); // Open the Animation Editor SelectObj("cube", null, true); OpenView("Animation Editor"); // Outputs: //INFO : Key inserted at frame 10 = true //INFO : Key inserted at current frame (frame 20) = true |