Returns an existing object that corresponds to a full path name.
In other words, it converts from a string representation of a
Softimage object to the Object Model representation. This is
similar to the GetValue
command. However, in the case of Parameter objects, Dictionary.GetObject
returnz the Parameter object and GetValue returns the parameter
value (see the example below).
To convert in the other direction (from an Object Model
representation to a string), use SIObject.FullName.
oReturn = Dictionary.GetObject( Pathname, [ThrowError] ); |
The found object.
Parameter | Type | Description |
---|---|---|
Pathname | String | Full path name of the object to find. |
ThrowError | Boolean | By default Softimage will cause a script error if the object
does not exist. If you are not sure if the object exists or not
pass false as the value of this argument and Softimage will return
null rather than throwing an error. This parameter is new starting
with v5.0.
Default Value: true |
' ' Demonstrates usage of the Dictionary.GetObject method ' ' Clear the current scene to avoid name clashes and create ' a new cone named "foo" deleteall false CreatePrim "Cone", "MeshSurface", "foo" ' Find the subdivu parameter from the cone and set it to 10 Set oSubdivuParam = Dictionary.GetObject("foo.polymsh.geom.subdivu") Application.LogMessage "Found a " & oSubdivuParam.type ' Outputs "Found a Parameter" SetValue oSubdivuParam, 10 ' Find the cone by its name and delete it Set oCone = Dictionary.GetObject("foo") Application.LogMessage "Found a " & oCone.type ' Outputs "Found a polymsh" DeleteObj (oCone) |
/* Demonstrates usage of the Dictionary.GetObject method */ NewScene(null,false); var oModel = ActiveSceneRoot.AddModel(new ActiveXObject("XSI.Collection"),"MyMdl") ; var oNull = oModel.AddNull( "MyN" ); var oSphere = oNull.AddGeometry("Sphere","MeshSurface","MyS"); // Expect "MyMdl.MyS" Application.LogMessage( oSphere.FullName ) ; // Retrieve the sphere again, this time via its string name oSphere = Dictionary.GetObject( "MyMdl.MyS" ) // The sphere is actually nested underneath the Null so you can also specify it like this oSphere = Dictionary.GetObject( "MyMdl.MyN.MyS" ) // Now look at one of the parameters under the sphere // Expect "MyMdl.MyS.kine.local.posx" Application.LogMessage( oSphere.Kinematics.Local.Parameters("posx").FullName ); // First move the sphere to a recognizable position SetValue( "MyMdl.MyS.kine.local.posx", 7.5 ) // Calling GetValue will return the VALUE of posx parameter var paramValue = GetValue( "MyMdl.MyS.kine.local.posx" ) ; // Expect "number,7.5" Application.LogMessage( typeof( paramValue ) + "," + paramValue); // But calling Dictionary.GetObject will return the // actual Parameter object var oParameter = Dictionary.GetObject( "MyMdl.MyS.kine.local.posx" ) // Expect "object,Parameter,7.5" Application.LogMessage( typeof( oParameter ) + "," + Application.ClassName(oParameter) + "," + oParameter.Value ) ; |
' ' This example shows how to find an object by its name, and to create it if it doesn't already exists. ' In this case we reuse the Annotation that has a specific name if it is already present at the scene root. ' NewScene , false dim strAnnotationName strAnnotationName = "MyAnnotation" set oObj = Dictionary.GetObject( strAnnotationName, false ) if TypeName( oObj ) = "Nothing" then set oObj = ActiveSceneRoot.AddProperty( "Annotation", false, strAnnotationName ) end if InspectObj( oObj ) |
/* This example shows how to find an object by its name, and to create it if it doesn't already exists. In this case we reuse the Annotation that has a specific name if it is already present at the scene root. */ var strAnnotationName = "MyAnnotation" ; var oObj = Dictionary.GetObject( strAnnotationName, false ) ; if ( !oObj ) { var oObj = ActiveSceneRoot.AddProperty( "Annotation", false, strAnnotationName ) ; } InspectObj( oObj ) |