v4.0
Creates and returns a new PortGroup
for the custom operator.
Normal custom operators only need a single PortGroup, but dynamic
operators should create a separate PortGroup for any input ports
that need to be connected dynamically or with multiple
instances.
Note: If the operator has branch group support, then the filter
must also match the group as an allowed component. Otherwise,
groups will be rejected when Operator.Connect is called.
oReturn = CustomOperator.AddPortGroup( Name, [Min], [Max], [Filter], [PickPrompt], [Flags] ); |
Returns the newly created PortGroup object.
Parameter | Type | Description |
---|---|---|
Name | String | Name of the port |
Min | Long | Minimum objects required for a valid connection.
Default Value: 1 |
Max | Long | Minimum objects required for a valid connection.
Default Value: 1 |
Filter | String | Filter to be used to determine whether object can be connected
to group.
Default Value: "" (filter not defined) |
PickPrompt | String | The string displayed in the status bar during a picking session
for picking objects to be connected to the operator.
Default Value: "" (pick prompt not defined) |
Flags | Long | Mask of port group flags (Not Implemented).
Default Value: 0 (flags not defined) |
/* This example illustrates how to use the AddPortGroup method to define a PortGroup. Use this method if you want to determine the number of objects that can be connected to the group or restrict the types of objects connecting to the group by using a filter. */ NewScene( null, false ); var obj = CreatePrim( "Cube", "MeshSurface"); var sop = XSIFactory.CreateScriptedOp( "MyOperator", MyOperator_Update.toString(), "JScript" ) var group = sop.AddPortGroup( "MainGroup", 1, 1, siPolyMeshFilter, "please pick a polygon mesh" ); sop.AddIOPort( obj.ActivePrimitive, "", group.Index ); sop.Connect(); // The operator's update function function MyOperator_Update( ctx, out, in1 ) { Application.LogMessage( "MyOperator_Update: " + out.Value ); var aPos = in1.Value.Geometry.Points.PositionArray.toArray(); out.Value.Geometry.Points.PositionArray = aPos; } |