Returns and sets the scripting name for the command as a
String.
The scripting name is used for executing a scripting command
('ApplyOp "Twist"'). This differs from the actual name of the
command which you use to identify a specific command from the
command collection using the Name property. For more information,
see the description and examples for the SIObject.Name property.
'~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ' This example demonstrates the relationship between the ' Twist command and the operator that results from it, ' particularly concerning the name information. '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ set oDisc = Application.ActiveSceneRoot.AddGeometry( "Disc", "MeshSurface" ) Selection.Add oDisc ' Apply the twist operator after printing the name information set oCmd = Application.Commands( "Twist" ) getInfo oCmd ' When Softimage runs this command, the following message is logged ' to the history pane of the Script Editor: ' ApplyOp "Twist", "disc", 3, siPersistentOperation oCmd.Execute ' Get the operator that was just created from the operator ' stack (the ConstructionHistory object) and print the name ' information for the operator set oStack = oDisc.ActivePrimitive.ConstructionHistory for each oOp in oStack if oOp.Name = "Twist Op" then set oTwistOp = oOp end if next getInfo oTwistOp '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ function getInfo( in_object ) Application.LogMessage in_object.Name Application.LogMessage in_object.FullName ' This ensures that you only try to use the ScriptingName ' property on a Command object if ClassName( in_object ) = "Command" then Application.LogMessage in_object.ScriptingName end if end function '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ' Output of above script is: 'INFO : "Twist" 'INFO : "Twist" 'INFO : "ApplyOp" 'INFO : "Twist Op" 'INFO : "disc.polymsh.twistop" |