
Returns true if the cluster has a base pose. The base pose is represented by a StaticKinematicState property.
oBoolean = Cluster.HasStaticKinematicState(); |
set oCone = Application.ActiveProject.ActiveScene.Root.AddGeometry("Cone","MeshSurface")
set oCluster = oCone.ActivePrimitive.Geometry.AddCluster( siVertexCluster,"MyCluster",Array(3,1))
SelectObj oCluster.FullName
Translate , 0.000, 4.000, 0.000, siAbsolute, siView, siObj, siY
if oCluster.HasStaticKinematicState then
logmessage "The cluster possess some Static KinematicState properties."
else
logmessage "The cluster does not possess any Static KinematicState properties."
end if
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