Defines the property set (either standalone or associated with a
self-installed custom operator), including all parameters that
underlie the controls on the property page. Use this callback to
build a set of parameters that will appear in the property page.
This is where you define the number of parameters, their type, any
defaults, value limitations, and so on.
This callback is fired when you instantiate the property on a
scene item (for example, using SceneItem.AddProperty on
the scene root or a cube in the scene).
Note |
For parameters defined on custom operators, this
is only called for new operators, not operators being loaded out of
a scene file. This behavior differs from that of the Init (Operator) callback. |
public class <plugin-item_name>
{
public bool Define( Context in_context )
{
...
}
}
|
CStatus <plugin-item_name>_Define( CRef& in_context )
{
...
}
|
function <plugin-item_name>_Define( in_context )
{
...
}
|
def <plugin-item_name>_Define( in_context ):
...
|
Function <plugin-item_name>_Define( in_context )
...
End Function
|
sub <plugin-item_name>_Define
{
my $in_context = shift;
}
|
<plugin-item-name>
is the name specified in the call to PluginRegistrar.RegisterProperty
or PluginRegistrar.RegisterOperator,
with any spaces converted to underscores. For example, if you
register a property with the name "My Property", the
callback function names start with "My_Property".