v1.0
edit
Toggles the current value of some Boolean parameters that belong to the given property sets.
ToggleValue( ParamName, [InputObjs] ); |
Parameter | Type | Description |
---|---|---|
ParamName | String | List of parameters to toggle. |
InputObjs | String | List of properties that
contains the parameter.
Default Value: Selected properties |
NewScene , False ' Toggle Grid Visibility of User Camera in viewport A ToggleValue "gridvis", "Views.ViewA.UserCamera.camvis" ' Toggle Grid Visibility for all cameras in all viewports ToggleValue "gridvis", "*.camvis,Views.*.*.camvis" ' Toggle visibility of Nurbs Surfaces, Polygon Meshes, and Implicit Geometry for all cameras in all viewports ToggleValue "objnurbssrf,objpolymesh,objimpgeometry", "*.camvis,Views.*.*.camvis" ' Toggle Active flag for local transforms of "cube" CreatePrim "Cube", "MeshSurface" ToggleValue "active", "cube.kine.local" |
DeleteAll False ' Toggle the floor grid Visibility for all cameras in all viewports. ToggleValue "gridvis", "*.camvis,Views.*.*.camvis" ' The floor grid is no longer visible in any of the viewports. ' Create a NURBS sphere, a mesh cone and an implicit cube. CreatePrim "Sphere", "NurbsSurface" CreatePrim "Cone", "MeshSurface" GetPrim "Cube" ' The sphere, the cone and the cube are visible in all the viewports. ' Toggle the visibility of NURBS Surfaces and Implicit Geometry for some cameras in some viewports. ToggleValue "objnurbssrf,objimpgeometry", "Views.*.*.camvis" ' The sphere and the cube are no longer visible in the Top, Front and Right viewports. ' Toggle the Specular Enable flag of the scene material Phong shader. ToggleValue "specular_inuse", "Sources.Materials.DefaultLib.Scene_Material.Phong" ' Open a render region in the Camera viewport. ' The sphere (and the code) specular highlight was toggled off. |