v5.0
Starts the spdlcheck utility from within Softimage. The
spdlcheck utility is a command-line tool that parses a .spdl file
and explains any errors it finds.
Note: The spdlcheck utility supports additional features that are
not exposed by this command. For more details, please refer to the
implementation of this command (in
$factory\Application\Commands\SDKHelpers.js) and to the SPDL Reference.
oString = SpdlCheck( strFilePath, [in_WithUI] ); |
A String with the output of the spdlcheck utility.
Parameter | Type | Description |
---|---|---|
strFilePath | String | Full path to a spdl file |
in_WithUI | Boolean | Specifies whether to show the user interface. If true, the
results of the spdlcheck are displayed immediately to the user.
Otherwise, this command is silent and it is left to the caller to
handle the results of the spdlcheck.
Default Value: true |
/* Demonstration of spdlcheck */ // Get the path to the spdl file on an internal Softimage object var oSphere = ActiveSceneRoot.AddGeometry( "Sphere", "MeshSurface" ) ; var spdlFile = XSIUtils.DataRepository.GetIdentifier( oSphere, siSpdlFile ) ; // Check it with spdlcheck (note: this should always pass, // otherwise we would not be able to create the Sphere in the first place) var spdlCheckResults = SpdlCheck( spdlFile, false ) ; // If the string begins with "Compilation succeeded" we know that // the spdl is ok. var bSuccess = ( 0 == spdlCheckResults.search( /^Compilation succeeded/ ) ); if ( bSuccess ) Application.LogMessage( spdlFile + " compiles ok" ) ; else Application.LogMessage( spdlCheckResults ) ; |