animation
Saves keyframe(s) for the selected object based on their marking set (if any), instead of using the current marked parameters.
SetKeyUsingMarkingSet( InputObjs, [Branch] ); |
Parameter | Type | Description |
---|---|---|
InputObjs | Object name or Psets (anything selectable) | The objects for which we save keys |
Branch | Boolean | If true, visits all objects in a branch to save keys based on
their marking set
Default Value: true |