Set2DShapeRotation

Introduced

v3.0

Categories

rendering

Description

Rotates the 2D shape (mask shape). This is the scripting equivalent of selecting the shape, clicking on the Rotate tool (in the ColorCorrect property editor), and then dragging any of the handles on its bounding box to make the object rotate.

Note: You may want to change where the center, or pin, of the shape appears before scaling it. For example, if you move the pin to the left of the shape and then rotate it, the shape pivots from the left. To move the pin of the shape, use the Move2DShapePin command.

Scripting Syntax

Set2DShapeRotation( [Shape], angle );

Parameters

Parameter Type Description
Shape String Parameter path name for the shape you are scaling.

Default Value: Current selection.

Note: If the current selection is not a valid shape, an error occurs.

angle Double Specifies the new angle of the rotation.

Examples

VBScript Example

'
' This example demonstrates how to set a garbage matte mask for a 
' ColorCorrect operator in the FxTree, scale it, change the position
' of its center and then rotate it around the new center.
'
' Create a new FxTree 
set oTree = CreateFxTree()
' Get the projects path for the current system
sPath = InstallationPath( siProjectPath )
set oClip = CreateImageClip( sPath & "\Pictures\noIcon.pic", "NewClip" )
' Use the clip to create a new image clip operator
set oOperator = AddImageClipFxOp( oTree, oClip )
' Add a Color Correct operator to the same tree
set oCCOp = AddFxOp( oTree, "Color Correct" )
' Connect the two operators
ConnectFxOp oOperator, oCCOp, "1" 
' Since the ConnectFxOp command does not return the new operator,
' you need to get it from the OperatorCollection on the FxTree object
for each oMember in oTree.FxOperators
        if oMember.Name = "ColorCorrect" then
                set oGBMatteOp = oMember
                exit for
        end if
next
' Adjust the HSV Offset and Gain levels so you can see the 
' results of the color correction
SetValue oGBMatteOp.FullName & ".MasterHueShift," _
                & oGBMatteOp.FullName & ".MasterOffset," _
                & oGBMatteOp.FullName & ".MasterGain", _
                Array(0, 0.820731514055631, 0.852844886888196)
' Add the 2D shape (mask shape) to the GarbageMatte and reshape it so you can see
' the shape when you open the Fx Viewer with the ColorCorrect operator selected
set oRotospline = Add2DShape( oGBMatteOp & ".GarbageShapes", "Polygon" )
Move2DShapePin oRotospline, 114.75, 143
Add2DShapePoint oRotospline, 44, 194
Add2DShapePoint oRotospline, 65, 78
Add2DShapePoint oRotospline, 116, 138
Add2DShapePoint oRotospline, 169, 84
Add2DShapePoint oRotospline, 180, 207
Add2DShapePoint oRotospline, 153, 137
Add2DShapePoint oRotospline, 114, 172
Add2DShapePoint oRotospline, 77, 134
' Make the shape a little smaller
Scale2DShape oRotospline, 0.875486381322957, 0.784615384615384
' Pivot the shape on its bottom right corner
Move2DShapePin oRotospline, 154.75, 69
Set2DShapeRotation oRotospline, -50.6836714968651

See Also

Add2DShape Move2DShape Scale2DShape Move2DShapePin