v4.0
selection
Branch-Select the root of the chain that owns the currently
selected bone/effector objects.
This is the same as calling SelectObj , "CHAIN".
SelectChain( [CheckObjectSelectability] ); |
Parameter | Type | Description | ||||||
---|---|---|---|---|---|---|---|---|
CheckObjectSelectability | Boolean | Specifies whether to select chain objects that marked as
unselectable.
Default Value: False
|
'The following example uses SelectChain to branch-select the root of the chain that owns the currently selected bone. NewScene Create2DSkeleton -4.24271844660194, -1.68031960708853, 0, -2.14563106796117, 2.67102827716385, 0, 0, 0, 0, 4 AppendBone "eff", -0.825242718446603, -1.97170451005186, 0 AppendBone "eff", 1.81553398058252, 2.74873091795407, 0 AppendBone "eff", 3.3495145631068, -1.79687356827387, 0 SelectObj "bone1", , True SelectChain logMessage "The whole chain (ie: root) should now be selected in branch" |