v3.0
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Instantiates the specified Model. When you instantiate a model, you create a "Render Instance" of it. A render instance stores no geometry, unlike Clones. Render instances are light-weight references to their "Master" (the input model); only the transformations may be modified.
oReturn = SIInstantiate( InputObjs, [NbItems], [Name] ); |
Returns an XSICollection object that contains the list of instances.
Parameter | Type | Description |
---|---|---|
InputObjs | String | Objects to instantiate.
Default Value: Current selection |
NbItems | Long | Number of instances to create
Default Value: 1 |
Name | String | Name to use for new instance.
Default Value: "" |
' ' This example creates 4 render instances of the "Man" preset model ' and then moves them so that they are surrounding the original model. ' ' Add the "Man" preset model to the scene set oMan = GetPresetModel( "Man", "Horatio", ActiveSceneRoot ) ' Create 4 instantiations of the "Man" model. The command returns ' a collection of the new instantiations set oWraiths = SIInstantiate( oMan, 4 ) ' For each member of the collection, change its position so that the ' original master model is flanked by the render instances Translate oWraiths(0), 5.0, 0.0, 5.0, siRelative, siView, siObj, siXYZ Translate oWraiths(1), 5.0, 0.0, -5.0, siRelative, siView, siObj, siXYZ Translate oWraiths(2), -5.0, 0.0, -5.0, siRelative, siView, siObj, siXYZ Translate oWraiths(3), -5.0, 0.0, 5.0, siRelative, siView, siObj, siXYZ |