texture
Pastes the UVs that are in the clipboard onto the specified texture projection. If the UVs are copied from one texture projection and pasted onto another then the texture coordinates are set based on the indices of the source selection. If they are pasted on the same texture projection then they are scaled and translated so their bounding boxes match (if possible).
PasteUVW( TextureProjection, [SubComp], [PasteUVsMode] ); |
Parameter | Type | Description |
---|---|---|
TextureProjection | String | The target texture projection. |
SubComp | String | The target cluster of sampled points or tagged sampled points |
PasteUVsMode | siPasteUVsMode | Which UVs indices to use (source or target) when the UVs are
copied from an object and pasted onto a different object.
Default Value: siDefaultPasteUVsMode |
' This example demonstrates how to copy the UVs from, ' one object to an other. NewScene , false ' create a sphere and generate a texture projection for it ' using the GenerateUniqueUVs command. CreatePrim "Sphere", "MeshSurface", "Sphere1" GenerateUniqueUVs "Sphere1", "Texture_Projection" MakeLocal "Sphere1.Scene_Material", siDefaultPropagation BlendInTextureLayersInsp , , 2, True, siReplaceAndNoBlendInTextureLayers Translate , 9.0, 0.0, 0.0, siRelative, siView, siObj, siXYZ, , , , , , , , , , 0 ' create a second sphere and generate a default cubic projection ' for it CreatePrim "Sphere", "MeshSurface", "Sphere2" CreateProjection "Sphere2", siTxtUV, siTxtDefaultCubic, "Texture_Support", "Texture_Projection", True, siRelDefault MakeLocal "Sphere2.Scene_Material", siDefaultPropagation BlendInTextureLayersInsp , , 2, True, siReplaceAndNoBlendInTextureLayers ' now, copy the UVs from the Sphere1 to the Sphere2 CopyUVW "Sphere1.polymsh.cls.Texture_Coordinates_AUTO.Texture_Projection" PasteUVW "Sphere2.polymsh.cls.Texture_Coordinates_AUTO.Texture_Projection" |