MoveJoint

Categories

animation

Description

Repositions a chain element (root, bone, or effector) while fixing all others in space. Connecting bones resize and rotate to fit the new position of the chain element. In branch mode elements after the moved element move together as a group (fixed relative to the moved element), whereas in node mode they are fixed in global space. In bone mode a bone's base and tip move together, otherwise the base and tip move independently.

Scripting Syntax

MoveJoint( InputObjs, X, Y, Z, [MoveJointBranch], [MoveJointBone] );

Parameters

Parameter Type Description
InputObjs String Skeleton root, bone, effector, or joint property

Default Value: Current selection

X Double New x coordinate

Default Value: 0

Y Double New y coordinate

Default Value: 0

Z Double New z coordinate

Default Value: 0

MoveJointBranch Boolean True if moving the element in branch mode, False for node mode.

Default Value: False

MoveJointBone Boolean Specifies whether to move the element as a bone or a joint. If FALSE, the bone's base is moved and the tip stays fixed. If TRUE the bone's bone and tip move together. This parameter is ignored for roots and effectors.

Default Value: False

Examples

VBScript Example

'
' Create a circle with 5 control points.
' Then create a 4 bone chain and move the joints to the control point positions.
'
'
' create the circle
'
set oRoot = application.activeproject.activescene.root
set oCircle = oRoot.addgeometry("Circle", "NurbsCurve" )
SetValue oCircle&".crvlist.geom.subdivu", 5
'
' Create a 4 bone chain
'
set oChain = oRoot.Add2DChain( Array(-2,0,0),Array(-1,0,0), , si2DChainTop ) 
for i = 0 to 2
        oChain.AddBone(Array(i,0,0))
next 
'
' move the joints on the chain to the circle's control points
'
set oGeometry = oCircle.activeprimitive.geometry
for i=0 to oGeometry.Points.Count - 1
        ' get the position of point
        set oPos = oGeometry.Points(i).position
        if i < oGeometry.Points.Count - 1 then
                MoveJoint oChain.Bones(i), oPos.x, oPos.y, oPos.z, False, False
        else
                MoveJoint oChain.Effector, oPos.x, oPos.y, oPos.z, False, False
        end if
next 
'
' log the positions to show that they are the same
'
set oPosP = XSIMath.CreateVector3
set oPosJ = XSIMath.CreateVector3
for i=0 to oGeometry.Points.Count - 1
        set oPosP = oGeometry.Points(i).position
        if i < oGeometry.Points.Count - 1 then
                oChain.Bones(i).kinematics.global.transform.GetTranslation oPosJ
        else
                oChain.Effector.kinematics.global.transform.GetTranslation oPosJ
        end if
        logmessage "Point Position: " & oPosP.x & " " & oPosP.y & " " & oPosP.z
        logmessage "Joint Position: " & oPosJ.x & " " & oPosJ.y & " " & oPosJ.z
next
'
' Output from running this script:
'
'INFO : "Point Position: 5.19701675181841 0 0"
'INFO : "Joint Position: 5.19701675181841 0 0"
'INFO : "Point Position: 1.60596649636318 -4.94265664711197 0"
'INFO : "Joint Position: 1.60596649636318 -4.94265664711197 -7.48168305103674E-16"
'INFO : "Point Position: -4.20447487227238 -3.05472980263579 0"
'INFO : "Joint Position: -4.20447487227238 -3.0547298026358 2.95822839457879E-31"
'INFO : "Point Position: -4.20447487227238 3.05472980263579 0"
'INFO : "Joint Position: -4.20447487227238 3.0547298026358 -5.39677520623026E-33"
'INFO : "Point Position: 1.60596649636318 4.94265664711197 0"
'INFO : "Joint Position: 1.60596649636318 4.94265664711198 6.99081284597971E-32"