These unique primitive presets can be used with the X3DObject.AddPrimitive method or one of the primitive-creation commands (GetPrim, SIGetPrim).
| Note | See Primitive Presets for list of the possible types of primitives. Also see Alphabetical Listing of All Primitive Presets for a complete list of available primitive types. |
| Preset | Primitives |
|---|---|
| GeoShader | GeoShaders allow you to create
geometry in the mental ray renderer at render time. All that's
stored in your scene is a simple placeholder that defines the
position of the geometry--represented by a randomized wireframe
cube. |
| Lattice | Lattice objects are used to
control lattice deformations. See the GetPrimLattice and SIGetPrimLattice commands. |
| Stand-in | Stand-in objects act as
proxies for geometry. The stand-in consists of a bounding box that
represents the bounding area of the exported geometry and a time
control that allows you to modify the flow of animation. |