v4.0
texture
Heals boundaries between UV islands, getting rid of
discontinuities in the UVs.
The heuristic used to determine the best alignment looks at the
TargetBoundary parameter value (a set of sampled points on the
boundary of a target UV island) and the SourceIslands parameter
value (a set of sampled points on one or more other source UV
islands) and then manipulates the boundaries together by performing
translations, rotations and (optionally) scalings on the source UV
islands.
oReturn = IslandHealUVW( TextureProjection, TargetBoundary, SourceIslands, [AllowScaling], [Interpolation] ); |
Returns the new island heal operator.
Parameter | Type | Description | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
TextureProjection | String | The texture projection to be modified. | ||||||||
TargetBoundary | String | Cluster of sampled points on the target island to heal to. Only sampled points on the boundary are healed. | ||||||||
SourceIslands | String | Cluster of sampled points containing one or more sampled points from each source island to be healed to the target boundary. | ||||||||
AllowScaling | Boolean | If true, scaling is permitted when doing the transformation
Default Value: false |
||||||||
Interpolation | Double | Interpolate the transformation between the target and the
source.
Default Value: 1
|