texture render
Hides the texture support objects for the given objects.
HideTextureUVDomains( [InputObjs], [Type] ); |
Parameter | Type | Description | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
InputObjs | String | List of objects whose
texture support objects are to be hidden.
Default Value: Selected objects |
||||||||
Type | Long | Hide, Unhide or toggle the visibility
Default Value: 0
|
'Create a simple primitive, apply a default shader and create a texture projection CreatePrim "Sphere", "MeshSurface" ApplyShader BlendInPresetsInsp "Fractal", , , True, True CreateProjection "sphere", siTxtUV, siTxtDefaultSpherical, "Texture_Support", "Texture_Projection" SetInstanceDataValue , "sphere.Material.Phong.ambient_blend.Fractal.tspace_id", "Texture_Projection" 'Hide the texture support HideTextureUVDomains |