texture
Heals the given unshared UVWs.
oReturn = HealUVW( TextureProjection, SubComp ); |
Returns the modified object.
Parameter | Type | Description |
---|---|---|
TextureProjection | String | The texture projection which sampled points we want to heal. |
SubComp | String | Cluster of sampled points or tagged sampled points to heal |
' This example demonstrates how to generate unique UVs for an object, ' how to edit those UVs and how to heal together two UV islands. NewScene , false CreatePrim "Sphere", "MeshSurface" MakeLocal "Sphere.Scene_Material", siDefaultPropagation ' Connect an image shader to the diffuse port of the Phong SIApplyShaderToCnxPoint "Image", "Sources.Materials.DefaultLib.Material.Phong.diffuse" ' generate unique UVs for the sphere GenerateUniqueUVs "sphere", "Texture_Projection" ' place the UV islands we want to heal in a proper location. TranslateUVW "sphere.sample[23-29,53-59,83-89,113-119,143-149,173-179,203-209,233-LAST]", "sphere.polymsh.cls.Texture_Coordinates_AUTO.Texture_Projection", 0.176414061952535, 0.367955043859649, 0, siRelative, siUVW, False TranslateUVW "sphere.sample[157-172]", "sphere.polymsh.cls.Texture_Coordinates_AUTO.Texture_Projection", 0.437102357321886, 9.25822368421053E-02, 0, siRelative, siUVW, False RotateUVW "sphere.sample[157-172]", "sphere.polymsh.cls.Texture_Coordinates_AUTO.Texture_Projection", 0, 0, -17.775, siRelative, siUVW, 0 ' Alt + 7 to open the texture editor and take a look at the UVs. ' Now heal the UV islands HealUVW "sphere.polymsh.cls.Texture_Coordinates_AUTO.Texture_Projection", "sphere.sample[23-29,53-59,83-89,113-119,143-149,157-179,203-209,233-LAST]" |