v1.0
property
Computes the bounding box of a list of objects.
Note: This command uses output
arguments. C# and some scripting languages (such as JScript,
PerlScript and Python) don't support arguments passed by reference
so you need to use the best workaround for your situation:
For scripting languages this command returns an ISIVTCollection which you can
use to get the output arguments.
For C# you can use the XSIApplication.ExecuteCommand
method to call this command. ExecuteCommand packs the output
arguments into a C# System.Object containing an Array of the output arguments (see
Calling
Commands from C#).
GetBBox( [InputObj], [FineComputation], [LowerBoundX], [LowerBoundY], [LowerBoundZ], [UpperBoundX], [UpperBoundY], [UpperBoundZ] ); |
| Parameter | Type | Description |
|---|---|---|
| InputObj | String | List of objects.
Default Value: Current selection |
| FineComputation | Boolean | True to compute the bounding box on the surface, False to
compute the bounding box on the control points.
Default Value: FALSE |
| LowerBoundX | Double | Returns the lower X coordinate of the bounding box. |
| LowerBoundY | Double | Returns the lower Y coordinate of the bounding box. |
| LowerBoundZ | Double | Returns the lower Z coordinate of the bounding box. |
| UpperBoundX | Double | Returns the upper X coordinate of the bounding box. |
| UpperBoundY | Double | Returns the upper Y coordinate of the bounding box. |
| UpperBoundZ | Double | Returns the upper Z coordinate of the bounding box. |
NewScene( null, false ) ;
var oSphere = ActiveSceneRoot.AddGeometry( "Sphere", "MeshSurface", "MySphere" ) ;
oSphere.PosX = 2 ;
oSphere.PosY = -1 ;
var oTorus = ActiveSceneRoot.AddGeometry( "Torus", "NurbsSurface", "MyTorus" ) ;
oTorus.PosX = 2 ;
oTorus.PosY = 5 ;
var oObjs = new ActiveXObject("XSI.Collection") ;
oObjs.Add( oSphere ) ;
oObjs.Add( oTorus ) ;
var aRtn = GetBBox( oObjs ) ;
xmin = aRtn.value( "LowerBoundX" );
ymin = aRtn.value( "LowerBoundY" );
zmin = aRtn.value( "LowerBoundZ" );
xmax = aRtn.value( "UpperBoundX" );
ymax = aRtn.value( "UpperBoundY" );
zmax = aRtn.value( "UpperBoundZ" );
LogMessage( "Lower Bound: " + xmin + " / " + ymin + " / " + zmin ) ;
LogMessage( "Upper Bound: " + xmax + " / " + ymax + " / " + zmax ) ;
// Build a Cube that shows the bounding box
var oCube = ActiveSceneRoot.AddPrimitive("Cube") ;
oCube.length = 1 ;
oCube.PosX = ( xmax + xmin ) / 2 ;
oCube.PosY = ( ymax + ymin ) / 2 ;
oCube.PosZ = ( zmax + zmin ) / 2 ;
oCube.sclx = xmax - xmin ;
oCube.scly = ymax - ymin ;
oCube.sclz = zmax - zmin ;
|
dim xmin, ymin, zmin, xmax, ymax, zmax dim list set list = GetValue( "SelectionList" ) GetBBox list, FALSE, xmin, ymin, zmin, xmax, ymax, zmax LogMessage "Lower Bound: " & xmin & " / " & ymin & " / " & zmin LogMessage "Upper Bound: " & xmax & " / " & ymax & " / " & zmax |