v6.02
fbx|export
Returns or sets whether or not to export the skeleton and its
effectors as they were defined in Softimage. If you specify true,
the effectors are not transfered under the last bone of their
chain; if you specify false, the effectors are moved so that their
parent becomes the last bone of their chain.
Note: If you want to characterize your skeleton in MotionBuilder,
you must specify false; otherwise, only keyframing will be
available.
Warning: When using Softimage's Animation Mixer to animate your
character, make sure that the animation is plotted and that there
are no clips in the Animation Mixer or the file may not export
correctly. Save your file before deleting your clips.
oBoolean = FBXExportKeepXSIEffectors( [State] ); |
A Boolean value (true to keep XSI effectors; false otherwise)
Parameter | Type | Description |
---|---|---|
State | Boolean | True to keep XSI effectors, false otherwise
Default Value: If not specified, the current setting will not change. |