v1.5
animmixer
Creates and returns a new compound clip given an action. The new
compound clip holds the new clips, each one representing the
contribution of a specific frequency in the original source/clip.
It is then possible to "Equalize" the original source/clip simply
by playing with the weights of the clips contained in the resulting
compound clip.
When you equalize a clip, you do not change the frequencies
contained in the original source/clip, but you increase the
importance of some of them with respect to the other ones. This is
what happens when you play with the graphics equalizer of your
sound system: the music is not sped-up or slowed-down, but you can
adjust the contributions of the bass, medium or treble so the sound
suits your taste. Now you can do the same with an
animation...
Note: This command must be run on a source/clip which contains only
fcurves. Moreover, all the fcurves have to be equally sampled. So
we recommend you Bake or plot your clips before trying to equalize
them.
oReturn = EqualizeAction( Source, [Time], [Duration], [Name] ); |
Returns the equalized clip (it's a compound) as a ClipContainer object.
Parameter | Type | Description |
---|---|---|
Source | String | Action to equalize.
Default Value: Current selection |
Time | Double | Offset time of the equalized clip. |
Duration | Double | Duration of the equalized clip. |
Name | Double | Name to use as a basis for the new clip. |
' ' This example demonstrates how to use the EqualizeAction command to ' create a new (equalized) compound clip from an existing action source. ' ' Create an object for our example. set oSphere = CreatePrim( "Sphere", "MeshSurface" ) posParams = "/kine.local.posx,kine.local.posy,kine.local.posz" ' Make an Action with it moving diagonally over 20 frames. SetPositionKey oSphere, 1, -5, -5, 0 SetPositionKey oSphere, 20, 5, 5, 0 set oSource = StoreAction( , oSphere & posParams, 2, "Diagonal", True, 1, 20 ) ' Create a track and instantiate the Action onto it, starting at frame 10. set oTrack = AddTrack( "Scene_Root", , 0 ) set oClip1 = AddClip( "Scene_Root", oSource, , oTrack, 10 ) ' Use that action to create a new compound clip set oClip2 = EqualizeAction( oSource, 4, 10, "EqualizedActionClip" ) '================================================== ' Helper method to key an object somewhere at a given frame. '================================================== sub SetPositionKey( in_oObj, in_frame, in_posX, in_posY, in_posZ ) Translate in_oObj, in_posX, in_posY, in_posZ, siAbsolute, siParent, siObj, siXYZ SaveKey in_oObj & posParams, in_frame end sub |