render
Disposes of the rendering cache, including materials, shaders
and internal rendering data, to free some memory space.
Note: The rendering cache is disposed of automatically by
Softimage. Depending on the user settings for rendering (File >
User Preferences > Rendering), the rendering cache can be set to
empty after a render pass, after a frame preview, or when closing a
render region.
DisposeRenderingCache(); |
' =============================================================================== ' Note: There is no scripting equivalent of setting user preferences for ' rendering, so first you need to disable the Empty Rendering Cache > ' After Render Pass option (see File > User Preferences > Rendering) ' and then run this script: ' =============================================================================== ' Create a new scene NewScene , false ' Add a cone with some animation Set oCone = CreatePrim( "Cone", "MeshSurface" ) SaveKey oCone & ".kine.local.posx," _ & oCone & ".kine.local.posy," _ & oCone & ".kine.local.posz", _ 1 SetValue "PlayControl.Key", 3 SetValue "PlayControl.Current", 3 Translate oCone, _ 6.94824213992454, _ 2.46082959410157, _ -0.246082959410157, _ siRelative, _ siView, _ siObj, _ siXYZ SaveKey oCone & ".kine.local.posx," _ & oCone & ".kine.local.posy," _ & oCone & ".kine.local.posz", _ 5 ' Render all passes frame by frame RenderPasses "Passes.Default_Pass", 1, 3 ' Manually empty the rendering cache DisposeRenderingCache |