v1.0
animmixer
Deletes a rule from a connection or value mapping template.
DeleteMappingRule( MappingTemplate, Index ); |
Parameter | Type | Description |
---|---|---|
MappingTemplate | String | Mapping template from which the rule is deleted. |
Index | Integer | Specifies the rule to delete.
Default Value: 0 |
' This example illustrates various mapping template commands, in ' particular how to add and remove rules and examine the contents. NewScene , False ' Create a connection mapping template. CreateEmptyConnectionMap "Scene_Root", oCnxMap theRules = Array( Array( "from", "to" ), _ Array( "me", "you" ), _ Array( "HERE", "THERE" ) ) i = 1 for each rule in theRules AddMappingRule oCnxMap, rule(0), rule(1), i i = i + 1 next ' Let's take a look at the connection templates at the start. DumpTemplateInfo oCnxMap ' Delete a couple of rules. DeleteMappingRule oCnxMap, 0 DeleteMappingRule oCnxMap, 0 ' Let's take another look, now that it's been edited. DumpTemplateInfo oCnxMap '================================================== ' Helper method to dump some mapping template info. '================================================== sub DumpTemplateInfo( in_Templ ) ' Get the actual object referenced by name in the argument. set oTempl = GetValue( in_Templ ) msg = "Template: " & oTempl.fullname & Chr(10) numRules = GetNumMappingRules( in_Templ ) if oTempl.type = "actionclip" then msg = msg & "(Clip acting as value map)" & Chr(10) bSupportsActive = true else bSupportsActive = false end if for i = 1 to numRules GetMappingRule in_Templ, i, param, expr, active msg = msg & Chr(9) & "Rule " & i & ": " if bSupportsActive then if active then msg = msg & "( active ) " else msg = msg & "(inactive) " end if end if msg = msg & param & " -> " & expr & Chr(10) next LogMessage msg end sub ' Running this script should log the following: ' --------------------------------------------- 'INFO : "Template: Mixer.MappingTemplate ' Rule 1: from -> to ' Rule 2: me -> you ' Rule 3: HERE -> THERE '" 'INFO : "Template: Mixer.MappingTemplate ' Rule 1: HERE -> THERE '" |