texture
Copies the UVs of the selected sampled points onto the clipboard.
CopyUVW( TextureProjection, [SubComp] ); |
Parameter | Type | Description |
---|---|---|
TextureProjection | String | The texture projection to copy. |
SubComp | String | Cluster of sampled points or tagged sampled points to copy
Default Value: All sampled points |
' This example demonstrates how to copy the UVs from, ' one object to an other. NewScene , false ' create a sphere and generate a texture projection for it ' using the GenerateUniqueUVs command. CreatePrim "Sphere", "MeshSurface", "Sphere1" GenerateUniqueUVs "Sphere1", "Texture_Projection" MakeLocal "Sphere1.Scene_Material", siDefaultPropagation BlendInTextureLayersInsp , , 2, True, siReplaceAndNoBlendInTextureLayers Translate , 9.0, 0.0, 0.0, siRelative, siView, siObj, siXYZ, , , , , , , , , , 0 ' create a second sphere and generate a default cubic projection ' for it CreatePrim "Sphere", "MeshSurface", "Sphere2" CreateProjection "Sphere2", siTxtUV, siTxtDefaultCubic, "Texture_Support", "Texture_Projection", True, siRelDefault MakeLocal "Sphere2.Scene_Material", siDefaultPropagation BlendInTextureLayersInsp , , 2, True, siReplaceAndNoBlendInTextureLayers ' now, copy the UVs from the Sphere1 to the Sphere2 CopyUVW "Sphere1.polymsh.cls.Texture_Coordinates_AUTO.Texture_Projection" PasteUVW "Sphere2.polymsh.cls.Texture_Coordinates_AUTO.Texture_Projection" |