v1.5
operator
Applies and returns a topology operator. A topology operator is
an operator which modifies existing geometry, such as adding or
removing edges. For example, BridgeEdges, DissolveComponent,
and SubdividePolygon are
all examples of topology operators.
Tip: You can also use the ApplyOp
command to apply a topology operator.
Note: This command uses output arguments. Some scripting languages
don't support arguments passed by reference (such as JScript,
PerlScript and Python). Normally these languages can use the
ISIVTCollection to get the output arguments; however, since this
command already returns a value, that particular workaround is not
available (see About Output
Argument Arrays for more information).
oReturn = ApplyTopoOp( PresetObj, [ConnectionSet], [ConnectType], [ImmediateMode], [OutputObjs], [ConstructionMode] ); |
Returns an XSICollection that contains a
list of the created operators.
Note: If you apply the operator in ImmediateMode (which immediately
freezes it), you still get a collection of the operators applied,
but they are invalid (not connected to anything in the scene).
Parameter | Type | Description |
---|---|---|
PresetObj | String or a preset object (see SIGetPreset) | Topology Operators |
ConnectionSet | ConnectionSet | Specifies the objects connected to an operator. See OpPreset for details on the
connection set required for this operator. Note: Because this is an in/out parameter, any string (variable or value) you pass into this parameter is automatically converted to a ConnectionSet object. Default Value:
Currently selected objects are used as the main group. |
ConnectType | siBranchFlag | Specifies the type of connection (node or branch).
Default Value: siUnspecified |
ImmediateMode | siOperationMode | Specifies whether or not the operator should be immediately
frozen.
Default Value: siPersistentOperation |
OutputObjs | XSICollection | Returns the primitives created by the operator. For now none return an object |
ConstructionMode | siConstructionMode | Specifies in which construction mode the 'Delete Edge' operator
will be applied.
Default Value: Use the current construction mode |
' Collapse some vertices on a polygon mesh. dim obj, op set obj = CreatePrim( "Grid", "MeshSurface" ) set op = ApplyTopoOp( "Collapse" , "grid.pnt[30-32,39-41,48-50]" ) |
// Example demonstrating how to get use ApplyTopoOp // to create an operator and retrieve it from the return value. NewScene( null, false ); // Get a pointer to the internal object database. var objdata = XSIUtils.DataRepository; // Apply the Collapse operator in ImmediateMode to see what gets returned. var obj = CreatePrim( "Grid", "MeshSurface" ); var ops = ApplyTopoOp( "Collapse" , obj + ".pnt[30-32,39-41,48-50]", null, siPersistentOperation); // Because we only apply to a single object we only expect a // single item in the XSICollection. But // it is a good habit to use a "for" loop // to go through all elements. for (var i=0; i<ops.Count; i++) { logmessage( "New Operator: " + ops(i).Name + ", Type: " + ops(i).Type + ", ClassName: " + ClassName( ops(i) ) ) ; } // Output of above script: //INFO : New Operator: Collapse Op ,Type: collapseop, ClassName: Operator |
/* This example demonstrates what gets returned when you apply and freeze a TopoOp with the ApplyTopoOp command in siImmediateOperation mode. The command still returns a pointer to the operator, but, unlike the example above, it no longer exists in the scene, so you can't do anything with it. The tricky part is testing the returned object to see whether it is valid or not. Normally you can test the class or type to determine its validity; however, these operators will tell you that they are Operator objects (Application.ClassName). The Type property returns an empty string, which you can also use to test for an operator's validity, but this example uses the DataRepository object instead. The DataRepository object is an internal database which keeps track of objects in Softimage. It holds the ID for each object in the system which you can retrieve with the GetIdentifier method. Note: This example is only provided to illustrate what to expect from an XSICollection containing frozen operators. Normally, you would not be interested in the returned value of an apply-and-freeze-operator operation. */ NewScene( null, false ); // Get a pointer to the internal object database. var objdata = XSIUtils.DataRepository; // Apply the Collapse operator in ImmediateMode to see what gets returned. var obj = CreatePrim( "Grid", "MeshSurface" ); var ops = ApplyTopoOp( "Collapse" , obj + ".pnt[30-32,39-41,48-50]", null, siImmediateOperation ); for (var i=0; i<ops.Count; i++) { // Normally this returns 'collapseop' logmessage( "Type returns: '" + ops(i).Type + "'" ); // Wrap the call to DataRepository.GetIdentifier in a try-catch block because it will // throw an error if the object is invalid (if it's valid, you would see a GUID) try { logmessage( objdata.GetIdentifier(ops(i), siObjectGUID) ); } catch(e) { logmessage( "object is not valid" ); } } // Output of above script: //INFO : Type returns: '' //INFO : object is not valid |