v1.0
operator deformation
Applies a deformation by spine, which causes objects and/or clusters to be deformed in response to the deformations of one or more curves.
oReturn = ApplyDeformBySpine( ConnectionSet, [ConstructionMode] ); |
Returns the Object Name of the newly created Spine WeightMap operator(s).
Parameter | Type | Description |
---|---|---|
ConnectionSet | ConnectionSet | Specifies the objects connected to an operator. The first group of the ConnectionSet contains vertex based objects. The second group of the ConnectionSet contains NURBS curve objects. See Operator Presets for details on the connection set required for this operator. |
ConstructionMode | siConstructionMode | The mode indicating the purpose of the deformations.
Default Value: Current construction mode. |
'This example shows how to deform a model using two circles. 'The circles are the curve spines used to deform the model. 'Get model and curves. newscene GetPresetModel "Man", "Man" freezeobj 'Circles are positioned around the torso. CreatePrim "Circle", "NurbsCurve" Rotate , 90, 0, 0, siAbsolute, siParent, siObj, siX Translate , 0, 12.0711948943489, 0, siRelative, siView, siObj, siXYZ Duplicate "circle", , 2, 1, 1, 0, 0, 1, 0, 1 Translate , 0, 3.15622985769674, 0, siRelative, siView, siObj, siXYZ Scale , 0.66, 0.66, 0.66, siRelative, siLocal, siObj, siXYZ 'Deform by spine is launched. 'The command's interaction permits picking a second circle. SelectObj "circle", , True Scale , 0.66, 0.66, 0.66, siRelative, siLocal, siObj, siXYZ SelectObj "Man.Man", , True ApplyDeformBySpine "Man.Man;circle1,circle" 'Scale circles to change shape of the object. SelectObj "circle", , True Scale , 0.1, 0.1, 0.1, siRelative, siLocal, siObj, siXYZ SelectObj "circle1", , True Scale , 2.0, 2.0, 2.0, siRelative, siLocal, siObj, siXYZ 'Deform by spine has an adjunct property like flexible envelopes do. 'It is found under DeformBySpineWeightCls cluster. 'Here we change the radius of influence. SetValue "Man.Man.polymsh.cls.DeformBySpineWeightCls.Envelope_Weights.spinewgtmapop.radius", 3 'View results SelectObj "Man.Man", , True SetValue "Man.Man.geomapprox.gapproxmosl,Man.Man.geomapprox.gapproxmordrsl", Array(1, 1) SetDisplayMode "Camera", "shaded" |
' Create a Mesh Grid and Nurbs circle objects: set CircleObj = CreatePrim( "Circle", "NurbsCurve" ) set GridObj = CreatePrim( "Grid", "MeshSurface" ) Rotate , 90, 0, 0 ' Apply a Spine deform on the Grid, using the circle as deformer: DeformSpineOp = ApplyDeformBySpine( GridObj & ";" & CircleObj ) Application.LogMessage DeformSpineOp ' Now translate the circle and notice the deformation: Translate CircleObj, 0, 0, 3 '======================================================== 'OUTPUT: 'INFO : "grid.polymsh.cls.DeformBySpineWeightCls.Envelope_Weights.spinewgtmapop" |