v7.0
Rendering
Adds an attached comment to a Shader.
oReturn = AddShaderAttachedComment( [Container] ); |
The new comment as a Shader object.
Parameter | Type | Description |
---|---|---|
Container | SelectionList or Selection |
Default Value: If no argument is specified, the current selection is used. |
/* This example demonstrates how to use the AddShaderAttachedComment command. */ NewScene(null, false); AddShaderAttachedComment( "Sources.Materials.DefaultLib.Scene_Material.Phong" ); |
CreateShaderFromCLSID CreateShaderFromProgID CreateShaderCompound NestShaders UnnestShaders AddShaderCompoundPort RemoveShaderCompoundPort MoveShaderCompoundPort RenameShaderCompoundPort ExportShaderCompound ImportShaderCompound ExplodeShaderCompound SetShaderCompoundPropertiesEx GetShaderCompoundProperties EditShaderCompoundPPGLogic