v3.0
rendering
Adds an image operator to an FxTree.
oReturn = AddFxOp( [FxTree], PresetName ); |
Parameter | Type | Description |
---|---|---|
FxTree | String or FxTree | Object pointer or Object
name for FxTree.
Default Value: Current
selection. |
PresetName | Fx Operator Preset | Name of operator preset. This can be either a built-in effect name or a file on disk (with path). |
' This example creates an FxTree, adds some operators to it ' and displays the operators in the tree set oTree = CreateFxTree() AddFxOp oTree, "File Input" AddFxOp oTree, "Noise" AddFxOp oTree, "EdgeDetect" for each oOperator in oTree.FxOperators Application.LogMessage "Name of Fx Operator: " & oOperator.Name next ' Output of above script: 'INFO : "Name of Fx Operator: FileInput" 'INFO : "Name of Fx Operator: Noise" 'INFO : "Name of Fx Operator: EdgeDetect" |