cancelMonitoredBoundingBox(const awScene::Node &node) | NodeBoundingBoxListener | |
clearMonitoredBoundingBoxes() | NodeBoundingBoxListener | |
getMonitoredBoundingBoxCount() const | NodeBoundingBoxListener | |
monitorBoundingBox(const awScene::Node &node) | NodeBoundingBoxListener | |
NodeBoundingBoxListener(bool zeroIsValid=false, bool cancelMonitorOnValid=true, bool makePythonSafe=false) | NodeBoundingBoxListener | [explicit] |
onNodeBoundingBoxValid(awScene::Node *node)=0 | NodeBoundingBoxListener | [pure virtual] |
~NodeBoundingBoxListener() | NodeBoundingBoxListener | [virtual] |