Node Member List

This is the complete list of members for Node, including all inherited members.
accept(NodeVisitor &)Node [virtual]
adjustMatrixByNamed(awLinear::AffineMatrix &) const Node
applyNamedWorldTransform(const awString::IString &name, const awLinear::AffineMatrix &mat)Node
as()Node
captureStackTraces(bool state)Thing [static]
childCount() const Node
clearProperties()PropertyHolder
clearUniqueId()Node
convertOptimizedPatchIndex(int, int) const Node [virtual]
copyNamedMatrices(const Node &other)Node
copyOurRefsByIds(RefById &)Node [static]
decrementNumberOfActiveThings()Thing [static]
dirtyBoundingBox(bool propagateToParents=true, bool propagateToChildren=true)Node
fixMaintainSceneHierarchy()Node
generateUniqueId(const awString::IString &fromThisId)Node [static]
get3DTriggerSignal() const Node
getAppearance() const Node
getBackplateGraphRootId()Node [static]
getBaseMaterial() const Node [virtual]
getBoundingBox(awSupport::BoundingBox &bb) const Node
getBoundingBoxCenter(awLinear::Point &) const Node
getBoundingBoxSignal() const Node
getBridge() const Node
getBridgeAs() const Node [inline]
getBridgeChangedSignal() const Node
getChild(int i) const Node
getChildIndex(NodeRef) const Node
getChildren() const Node
getCollapseRoot()Node
getDeletionSignal() const Node
getDirtySignal() const Node
getId() const Node
getIsAlternateVisible() const Node
getIsDeleted() const Node
getIsDemo() const Node
getIsMirroredRelativeToOriginal(const awLinear::AffineMatrix &, bool useSpecifiedMatrix) const Node
getIsRelativeToOriginal() const Node [virtual]
getIsRemoved() const Node
getIsVisible() const Node
getLabel() const Node [virtual]
getLabelFromId(const awSupport::Id &id)Node [static]
getLastDirtyFlag()Node
getLastDirtySource(bool recursive)Node
getMaintainSceneHierarchy() const Node
getMatrix(awLinear::AffineMatrix &) const Node
getMatrixRelativeToOriginal(awLinear::AffineMatrix &) const Node
getMetaData()Node
getModelId() const ModelObject
getModelNodeId() const Node [virtual]
getNamedMatrix(const awString::IString &name, awLinear::AffineMatrix &mat) const Node
getNodeById(const awString::IString &)Node [static]
getNodesById(const NodeIdSet &ids, NodeSet &nodes)Node [static]
getNodeType() const Node
getNumberOfActiveThings()Thing [static]
getObjectPivot(awLinear::Point &) const Node
getOriginalCopyId()Node [static]
getOriginalMatrix(awLinear::AffineMatrix &mat) const Node
getOriginalNode() const Node
getOriginalWorldMatrix(awLinear::AffineMatrix &mat) const Node
getOrthoGraphRootId()Node [static]
getOwnerType() const Node [virtual]
getParent(int i) const Node
getParents() const Node
getPivotAxis(awLinear::Normal &x, awLinear::Normal &y, awLinear::Normal &z) const Node
getProperties() const PropertyHolder
getQuietDirtyPropagation() const Node
getRTOMatrix(awLinear::AffineMatrix &mat) const Node
getSceneGraphRootId()Node [static]
getShortBaseId(const awSupport::Id &id)Node [static]
getSingleParent() const Node
getTypeName(awString::CString &name) const Thing
getUniqueId() const Node
getVisibilityMask() const Node
getWorldInfo() const Node
getWorldPivot(awLinear::Point &) const Node
getWorldPivotAxis(awLinear::Normal &x, awLinear::Normal &y, awLinear::Normal &z) const Node
getWorldTransform(awLinear::AffineMatrix &, bool inclusive) const Node
getWorldTransformNoNamed(awLinear::AffineMatrix &, bool inclusive) const Node
GroupNode [protected]
has3DTriggerSignal()Node
hasChild(NodeRef) const Node
hasChildren() const Node
hasDefaultLabel() const Node [virtual]
hasForeignChildren() const Node
hasMaterial() const Node
hasNamedMatrices() const Node
hasNamedMatrix(const awString::IString &name) const Node
hasParent(GroupRef) const Node
hasParents() const Node
hasProperty(int p, bool includeSubgraph=false) const Node
awSupport::PropertyHolder::hasProperty(int property) const PropertyHolder
hasRTOMatrix() const Node
hasUniqueId() const Node
IdByRef typedefNode
InfoCB typedefThing
insertParent(GroupRef)Node [protected]
isDirty() const Node
isDirty(int) const Node
isDisplayed() const Node [virtual]
isEqual(const PropertyHolder &properties) const PropertyHolder
isLeafNode() const Node [virtual]
isMaintainSceneHierarchyFlagConsistent() const Node
isWorldVisible() const Node [virtual]
kDirtyAppearance enum valueNode
kDirtyChildren enum valueNode
kDirtyIsAffected enum valueNode
kDirtyIsHighlighted enum valueNode
kDirtyIsSelected enum valueNode
kDirtyIsVisible enum valueNode
kDirtyMatrix enum valueNode
kDirtyQuietSomething enum valueNode
kDirtySomething enum valueNode
kDirtyStructure enum valueNode
kIsAffected enum valueNode
kIsAlternateVisible enum valueNode
kIsAnimated enum valueNode
kIsCrossSection enum valueNode
kIsCrossSectionOutline enum valueNode
kIsDeleted enum valueNode
kIsDemo enum valueNode
kIsEnvironment enum valueNode
kIsHighlighted enum valueNode
kIsIgnored enum valueNode
kIsInherited enum valueNode
kIsInternal enum valueNode
kIsLoadable enum valueNode
kIsLocator enum valueNode
kIsManipulator enum valueNode
kIsModel enum valueNode
kIsNoRenderNode enum valueNode
kIsNotToBeMerged enum valueNode
kIsNotToBeSaved enum valueNode
kIsNotViewSelectable enum valueNode
kIsOffscreen enum valueNode
kIsOriginalLabel enum valueNode
kIsOverlayUI enum valueNode
kIsPersistent enum valueNode
kIsRemoved enum valueNode
kIsSceneWidget enum valueNode
kIsSelectable enum valueNode
kIsSelected enum valueNode
kIsUnderlay enum valueNode
kIsUserNode enum valueNode
kIsVisible enum valueNode
kLastDirty enum valueNode
LodCollapseNode [protected]
ModelObject()ModelObject
myChildrenNode [protected]
myCollapseRootNode [protected]
myPropertiesPropertyHolder [protected]
NamedMatrix typedefNode
needToMaintainSceneHierarchy() const Node [virtual]
Node()Node
Node(const Node &nodeToCopy)Node
nonDeletedChildCount() const Node
onOwnedObjectDirty(awSupport::OwnedObject *object)Node [protected, virtual]
onPropertyChange(int p, bool newState)Node [protected, virtual]
operator=(const Node &)Node [virtual]
Owner()Owner
parentCount() const Node
parentTransformDirty()Node [protected, virtual]
popThingTracker(bool dump=true, bool details=false)Thing [static]
preMultMatrixBy(const awLinear::AffineMatrix &)Node
printActiveThings(const awString::CString &what)Thing [static]
printActiveThingsSummary()Thing [static]
printActiveThingsSummaryFile(FILE *fp)Thing [static]
Property enum nameNode
PropertyHolder()PropertyHolder
PropertyHolder(const PropertyHolder &propertyHolder)PropertyHolder
pushThingTracker()Thing [static]
RefById typedefNode
registerInfoCallback(InfoCB)Thing [static]
releaseBridgeChangedSignal()Node
removeNamedMatrix(const awString::IString &name)Node
removeParent(Group *)Node [protected]
removeRTOMatrix()Node
send3DTriggerSignal()Node
sendDeletionSignal()Node [protected]
setAllDirty(bool dirty)Node [virtual]
setBoundingBox(awSupport::BoundingBox &bb)Node
setBridge(BridgeRef bridge)Node
setCollapseRoot(Group *root)Node [virtual]
setDirty(int, bool dirty, bool propagate=true, Node *dirtySource=NULL)Node [virtual]
setDirtyParents(int flag)Node [protected]
setId(const awSupport::Id &id)Node
setIsAlternateVisible(bool isVisible)Node [virtual]
setIsDeleted(bool isDeleted)Node
setIsDemo(bool isDemo)Node
setIsRemoved(bool isRemoved)Node
setIsVisible(bool isVisible)Node [virtual]
setLabel(const awString::IString &)Node [virtual]
setLastDirtyFlag(int flag)Node [protected]
setLastDirtySource(Node *source)Node [protected]
setMaintainSceneHierarchy(bool maintain, bool propagate)Node
setMaintainSceneHierarchyIfNeeded()Node
setMaterial(const MaterialRef)Node
setMatrix(const awLinear::AffineMatrix &)Node [virtual]
setMatrixRelativeToOriginal(const awLinear::AffineMatrix &)Node
setMetaData(awScene::MetaDataRef properties)Node
setModelId(const Id &id)ModelObject
setNamedMatrix(const awString::IString &name, const awLinear::AffineMatrix &mat)Node
setObjectPivot(const awLinear::Point &)Node
setOriginalMatrix(const awLinear::AffineMatrix &mat)Node
setOriginalNode(const NodeRef)Node
setOriginalWorldMatrix(const awLinear::AffineMatrix &mat)Node
setPivotAxis(const awLinear::Normal &x, const awLinear::Normal &y, const awLinear::Normal &z)Node
setProperties(const PropertyHolder &properties)PropertyHolder
setProperty(int p, bool state, bool propagateToSubgraph=false)Node
awSupport::PropertyHolder::setProperty(int property, bool value)PropertyHolder
setQuietDirtyPropagation(bool quiet)Node
setRTOMatrix(const awLinear::AffineMatrix &mat)Node
setUniqueId(const awString::IString &idAsString)Node
setUseNodePivot(bool use)Node
setVisibilityMask(VisibilityMask mask)Node
setWorldPivot(const awLinear::Point &)Node
setWorldPivotAxis(const awLinear::Normal &x, const awLinear::Normal &y, const awLinear::Normal &z)Node
setWorldTransformInclusive(const awLinear::AffineMatrix &)Node
Thing()Thing [protected]
traverse(NodeVisitor &)Node [virtual]
updateBoundingBox(bool fromBridge=true)Node
useNodePivot() const Node
~ModelObject()ModelObject [inline, protected, virtual]
~Node()Node [protected, virtual]
~Owner()Owner [protected, virtual]
~PropertyHolder()PropertyHolder [protected, virtual]
~Thing()Thing [protected, virtual]