| addNObject(MnObject *obj) | MnSolver | |
| createNSolver() | MnSolver | |
| makeAllCollide() | MnSolver | |
| MnSolver() | MnSolver | |
| removeAllCollisions() | MnSolver | |
| removeNObject(MnObject *obj) | MnSolver | |
| setAirDensity(float dens) | MnSolver | |
| setDisabled(bool disabled) | MnSolver | |
| setGravity(float grav) | MnSolver | |
| setGravityDir(float gravX, float gravY, float gravZ) | MnSolver | |
| setMaxIterations(int maxIter) | MnSolver | |
| setStartTime(float startTime) | MnSolver | |
| setSubsteps(int substeps) | MnSolver | |
| setWindDir(float windX, float windY, float windZ) | MnSolver | |
| setWindNoiseIntensity(float noise) | MnSolver | |
| setWindSpeed(float speed) | MnSolver | |
| solve(float solveTime) | MnSolver | |
| ~MnSolver() | MnSolver | [virtual] |