| createNRigid() | MnRigid | |
| getBounce(MFloatArray &bounce) const | MnRigid | |
| getFriction(MFloatArray &friction) const | MnRigid | |
| getInverseMass(MFloatArray &inverseMass) const | MnRigid | |
| getNumVertices(unsigned int &numVerts) const | MnRigid | |
| getPositions(MFloatPointArray &positions) const | MnRigid | |
| getThickness(MFloatArray &radius) const | MnRigid | |
| getVelocities(MFloatPointArray &velocities) const | MnRigid | |
| MnObject() | MnObject | |
| MnRigid() | MnRigid | |
| setBounce(float bounce) | MnRigid | |
| setBounce(float *bounce) | MnRigid | |
| setCollisionFlags(const bool vertToVert, const bool edgeToEdge=false, const bool faceToFace=false) | MnRigid | |
| setFriction(float friction) | MnRigid | |
| setFriction(float *friction) | MnRigid | |
| setPositions(const MFloatPointArray &positions, bool startFrame=true) | MnRigid | |
| setThickness(float radius) | MnRigid | |
| setThickness(float *radius) | MnRigid | |
| setTopology(const int numFaces, int *numVertsPerFace, int *faces, const int numEdges, int *edges) | MnRigid | |
| setVelocities(const MFloatPointArray &velocities) | MnRigid | |
| ~MnObject() | MnObject | [virtual] |
| ~MnRigid() | MnRigid | [virtual] |