area() | MDynSweptTriangle | |
className() | MDynSweptTriangle | [static] |
MDynSweptTriangle() | MDynSweptTriangle | |
normal(double t=1.0) | MDynSweptTriangle | |
normalToPoint(double x, double y, double z, double t=1.0) | MDynSweptTriangle | |
uvPoint(int vertexId) | MDynSweptTriangle | |
vertex(int vertexId, double t=1.0) | MDynSweptTriangle | |
~MDynSweptTriangle() | MDynSweptTriangle |