#include <maya/MStatus.h>
#include <maya/MObject.h>
#include <maya/MFnPlugin.h>
#include <maya/MDoubleArray.h>
#include <maya/MPointArray.h>
#include <maya/MPoint.h>
#include <maya/MFnNurbsSurface.h>
#include <maya/MString.h>
#include <maya/MPxCommand.h>
#include <maya/MIOStream.h>
#include <math.h>
class surfaceCreate : public MPxCommand {
public:
surfaceCreate();
virtual ~surfaceCreate();
virtual MStatus doIt( const MArgList& args );
static void* creator();
};
#define NUM_SPANS 30
#define WIDTH 10.0
#define VERTICAL_SCALING 4.0
surfaceCreate::~surfaceCreate() {}
surfaceCreate::surfaceCreate() {}
void* surfaceCreate::creator()
{
return new surfaceCreate();
}
MStatus surfaceCreate::doIt( const MArgList& )
{
MDoubleArray knotArray;
int i;
knotArray.append( 0.0 );
knotArray.append( 0.0 );
for ( i = 0; i <= NUM_SPANS; i++ ) {
knotArray.append( (double)i );
}
knotArray.append( (double)i );
knotArray.append( (double)i );
MPointArray cvArray;
int last = NUM_SPANS + 3;
for ( i = 0; i < last; i++ ) {
for ( int j = 0; j < last; j++ ) {
MPoint cv;
cv.x = (((double)(j))/((double)(NUM_SPANS + 3)) * WIDTH)
- (WIDTH/2.0);
cv.z = (((double)(i))/((double)(NUM_SPANS + 3)) * WIDTH)
- (WIDTH/2.0);
double dist = sqrt( cv.x*cv.x + cv.z*cv.z );
cv.y = cos( dist ) * VERTICAL_SCALING;
cvArray.append( cv );
}
}
MFnNurbsSurface mfnNurbsSurf;
MStatus stat;
mfnNurbsSurf.create( cvArray, knotArray, knotArray, 3, 3,
MFnNurbsSurface::kOpen, MFnNurbsSurface::kOpen,
true, MObject::kNullObj, &stat );
if ( MS::kSuccess != stat )
cerr << "surfaceCreate failed: status " << stat << endl;
return stat;
}
MStatus initializePlugin( MObject obj )
{
MStatus status;
MFnPlugin plugin( obj, PLUGIN_COMPANY, "3.0", "Any");
status = plugin.registerCommand( "surfaceCreate", surfaceCreate::creator );
if (!status) {
status.perror("registerCommand");
return status;
}
return status;
}
MStatus uninitializePlugin( MObject obj )
{
MStatus status;
MFnPlugin plugin( obj );
status = plugin.deregisterCommand( "surfaceCreate" );
if (!status) {
status.perror("registerCommand");
return status;
}
return status;
}